because of this combat feels more fine tuned. Where Grime has a low amount of bosses and a large amount of weapons and builds, Fearmonium has 1 melee weapon and a selection of ranged attacks and special attacks. Overall I think this is actually one of the better recent metroidvanias to come out, I would easily put it above Ender Lillies and Astalon, and at least on par if not better than Grime (depending on if you like build variety or not). The animation is smooth and the art is cuphead-like. The boss fights (of which there are a good number!) are actually super fun and fair, and there is even a mechanic built into exploration that will make bosses easier! The story is actually very well done and even slightly heart touching at times. The map is huge and full of good (and useful) rewards, there are tons of abilities useful for both combat and traversal. Steam Link This game is made by the developer of Catmaze, another lesser known MV (that I'm lukewarm on tbh) but regardless, Fearmonium is such a huge improvement over its predecessor, and an amazing MV in its own right. Videos Images Articles Kickstarters Discussions Sales Dev PostsÄesktop/mobile headers/icon made by u/aam2rf Political discussions are highly unwelcome. (Links to Kickstarters or discounted games on Steam/GOG are okay). This includes trying to sell, showing intentions to sell, or asking for commercial links. Any form of commercial activity is strictly prohibited. We also encourage a general frequency of no more than one post per week. We encourage giving updates on your projects, but make sure the posts are of some significance.
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